Alexander Farber wrote:
Hello fellow CentOS sysadmins,
I run a small multiplayer card game with around 500 users at peak times.
The client is in Flash and the server is in Perl.
<snip>
My Perl daemon runs mostly stable, but approx. once a week it can crash with a
May 29 11:06:46 myhost kernel: pref.pl[3113]: segfault at 00007fffa21e6fd8 rip 0000003cce274460 rsp 00007fffa21e6fd0 error 6
<snip> Ok, here's the more significant question: why's it SEGV'ing? What's at line 3113 that could segv?
mark, was a programmer longer than I've been a sysadmin