Greetings,
Thanks for the interest shown by all the responders.
On 7/18/10, Jerry Franz jfranz@freerun.com wrote:
On 7/17/2010 2:11 AM, Rajagopal Swaminathan wrote: Everything you listed is interactive realtime or near-realtime graphics intensive. A cloud is not really suited to that kind of task to begin with.
I don't inderstand why it should be so.
How does the online gaming work? and who renders it?
And you appear to be additionally attempting to find out if you could use an *existing* cloud (for example Amazon EC2) to do it - meaning not only are you talking about an architecture that isn't really suited to the problem, you are talking about putting it behind *SLOW* network connections to boot.
Agreed, as EC2 performance as limited by last mile speed. But Then why should I be limited by something which is hosted not in India?
But again, I am thinkinking about the future. not present.
Never-mind how *fast* a cloud is (or is not), you can't move the rendered bits back and forth to a desktop over a remote network connection at any kind of sane speed.
Again, the questions that are raised by the "sane speed" are:
1. What if it is within a campus? 2. Why should Indian universities and its students be denied such a computing facility despite having fibre speed connectivity within campus/area? 3. Why we (the Centos community) should hold ourselves hostage to vendor grip? 4. Why it should not be private?
I am clear that it is a technological possibility (rather, more of a probability).
Regards,
Rajagopal