[CentOS] How can a company help, officially?
Dag Wieers
dag at wieers.com
Mon Apr 11 20:20:59 UTC 2011
On Mon, 11 Apr 2011, Tru Huynh wrote:
> On Mon, Apr 11, 2011 at 10:00:57PM +0200, Dag Wieers wrote:
>> On Mon, 11 Apr 2011, Tru Huynh wrote:
>>
>>> right: you are locked inside a maze, there is one exit somewhere.
>>> Everyone start from the same place, eveyone benefit from the
>>> person who find the exit. We don't have the solution at the moment,
>>> You get the QA builds once we find the exit. If you finish before us
>>> let us know how you did it.
>>
>> No, you have 2500 mazes, and you have to finish each of them before you
>> can start the next one. In the meantime, other people (including the
>> CentOS people) are getting lost in that same (but copied) maze, so you
>> cannot help each other find the exit, until you do.
>
> My maze is the build order (ie dependancy order of the SRPMS),
> What are yours? how do you get to that number of mazes?
The build order is not what took 86 days, was it ?
> Feel free to coordinate, we will all profit from your coordination skills.
We don't need the coordination anymore, you have the secret now for
CentOS 5.6 (and the previous builds) I am certain that if more people
understood the basic problems with building CentOS, more people would be
skilled to help in the next iteration.
Now every release that is closed, is a lost opportunity to attract more
people.
>> Let's waste time together fixing something that someone may already have
>> fixed, who wouldn't be excited about that !
>
> Is this kind of useless discussion better?
If it would help to get more people the skills to help with the release,
absolutely ! No community project thrives by keeping potential
contributors ignorant.
It's only useless if there's no change.
--
-- dag wieers, dag at wieers.com, http://dag.wieers.com/
-- dagit linux solutions, info at dagit.net, http://dagit.net/
[Any errors in spelling, tact or fact are transmission errors]
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