On 03/09/12 1:28 AM, Sorin Srbu wrote:
3D animation rendering as in gaming? That would explain the use of GPU's in bigger calculation clusters I guess.
gaming uses the graphics card for rendering, yes. by 'rendering', I was thinking more of production rendering, like Pixar does when making a movie, using clusters of 100s of multicore nodes to render frames.
-----Original Message----- From: centos-bounces@centos.org [mailto:centos-bounces@centos.org] On Behalf Of John R Pierce Sent: den 9 mars 2012 10:34 To: centos@centos.org Subject: Re: [CentOS] HT (Hyper Threading) on CentOS 5.5
On 03/09/12 1:28 AM, Sorin Srbu wrote:
3D animation rendering as in gaming? That would explain the use of GPU's in bigger calculation clusters I guess.
gaming uses the graphics card for rendering, yes. by 'rendering', I was thinking more of production rendering, like Pixar does when making a movie, using clusters of 100s of multicore nodes to render frames.
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Gotcha', thanks.
On Friday, March 09, 2012 04:33:30 AM John R Pierce wrote:
gaming uses the graphics card for rendering, yes. by 'rendering', I was thinking more of production rendering, like Pixar does when making a movie, using clusters of 100s of multicore nodes to render frames.
The same engine that renders for games works very well rendering for CG animation for movies, and nVidia's Tesla and other CUDA GPU's pretty much own this space.
A single Tesla can outperform a dozen general-purpose compute nodes in production rendering workloads. Note that the Tesla cards don't even have a video output.