I have an hlds server on a CentOS 3.3 box with all the latest updates. it is a p-4 1.4 ghz with 384 megs of pc-800 and no less than 250 megs free at all times. Hlds has been crashing on me since the latest updates. I am thinking it is hlds acting a fool but i wanted to post here as well just to make sure. Here is the error.
./hlds_run: line 423: 5450 Segmentation fault $HL_CMD
Using host libthread_db library "/lib/tls/libthread_db.so.1". Core was generated by `./hlds_i686 -game cstrike +ip 192.168.0.201 +port 27015 +maxplayers 11 -autoupd'. Program terminated with signal 11, Segmentation fault. #0 0xb74a0161 in ?? () #0 0xb74a0161 in ?? () End of crash report
Program terminated with signal 11, Segmentation fault. #0 0xb74a0161 in ?? () #0 0xb74a0161 in ?? End of crash report
Is this anything related to CentOS at all or is this purely an application error?
William
William Warren wrote:
I have an hlds server on a CentOS 3.3 box with all the latest updates. it is a p-4 1.4 ghz with 384 megs of pc-800 and no less than 250 megs free at all times. Hlds has been crashing on me since the latest updates. I am thinking it is hlds acting a fool but i wanted to post here as well just to make sure. Here is the error.
./hlds_run: line 423: 5450 Segmentation fault $HL_CMD
Using host libthread_db library "/lib/tls/libthread_db.so.1". Core was generated by `./hlds_i686 -game cstrike +ip 192.168.0.201 +port 27015 +maxplayers 11 -autoupd'. Program terminated with signal 11, Segmentation fault. #0 0xb74a0161 in ?? () #0 0xb74a0161 in ?? () End of crash report
Program terminated with signal 11, Segmentation fault. #0 0xb74a0161 in ?? () #0 0xb74a0161 in ?? End of crash report
Is this anything related to CentOS at all or is this purely an application error?
William
I ran hlds for a long time until recently. I ran it on RHEL3 and down. I would not suspect the OS...I'd suspect the game server. Valve is always pushing out ill-tested updates. The server operator are always the ones to suffer.
Mike
that is what i figured. Iw anted to jsut confirm my suspicion of an a;ication error. I have experienced some of valve's updates..one partially cleared the banlist of another hlds server i co-admin.
Mike Kercher wrote:
William Warren wrote:
I have an hlds server on a CentOS 3.3 box with all the latest updates. it is a p-4 1.4 ghz with 384 megs of pc-800 and no less than 250 megs free at all times. Hlds has been crashing on me since the latest updates. I am thinking it is hlds acting a fool but i wanted to post here as well just to make sure. Here is the error.
./hlds_run: line 423: 5450 Segmentation fault $HL_CMD
Using host libthread_db library "/lib/tls/libthread_db.so.1". Core was generated by `./hlds_i686 -game cstrike +ip 192.168.0.201 +port 27015 +maxplayers 11 -autoupd'. Program terminated with signal 11, Segmentation fault. #0 0xb74a0161 in ?? () #0 0xb74a0161 in ?? () End of crash report
Program terminated with signal 11, Segmentation fault. #0 0xb74a0161 in ?? () #0 0xb74a0161 in ?? End of crash report
Is this anything related to CentOS at all or is this purely an application error?
William
I ran hlds for a long time until recently. I ran it on RHEL3 and down. I would not suspect the OS...I'd suspect the game server. Valve is always pushing out ill-tested updates. The server operator are always the ones to suffer.
Mike
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