Hi all,
as there are many changes in Anaconda (and not only there) I don't think our old artwork build infrastructure is capable of creating the necessary files.
If I should take a look at what needs to be drawn, please point me to the packages/files that needs to be modified.
On 5.x the modified packages were gdm, redhat-artwork, desktop-backgrounds-basic and rhgb. There also seems to be a kde package, which I cannot remember now. kdebase? kdelibs?
What do we modify? This list is probably not complete, just what I can think of at the moment:
- gdm
GDM is no longer themable like in the past. I can place a logo on top of the login box and change the wallpaper (using gconf). Luckily it makes use of the default wallpaper so this is not really necessary.
- kdm
KDM is not that hard, KSplash makes use of the ksplashx engine. Going to dig into that.
- bootup (now rhgb, then plymouth)
RHEL ships a cool circle theme which we could just use. It's GPL'ed so we only need to replace the logos
- backgrounds
From my observation the wallpapers are part of a package called
redhat-logos. It contains most of the brands and icons, too. Should we perhaps split the wallpapers into a separate package?
- anaconda graphics
Anaconda artwork changed a bit. It now has a top bar. This might be the hardest part.
- install slides (no idea if those are still supported *or* needed)
no, just one static screen
- grub screen
Jup :) Going to draw something on a black bg to keep in line with the black plymouth theme.
- remove the hat from the start menu and replace it with a CentOS logo
We don't have our own Gnome or KDE theme in regard to window decorations (afaics).
I am going to start packaging that stuff and put it somewhere you can grab the srpms from.