On Wed, 2014-01-15 at 10:54 +0100, Marcus Moeller wrote:
Hi all.
Here is my proposal artwork for the upcoming CentOS 7 release.
Nice!
Marcus, I wanted to share this:
The stars picture reminds me of this one I did: https://dl.dropboxusercontent.com/u/2730444/foss/spaceflight.png
Pretty nice co-incidence and a common theme we had by accident! =)
This was one of the ideas I had while I was helping the guys with the website.
(I subscribed after Karanbir showed me your mail in the archives, sorry if I messed up the mail thread headers)
/Tuomas
On 01/21/2014 11:59 AM, Tuomas Kuosmanen wrote:
On Wed, 2014-01-15 at 10:54 +0100, Marcus Moeller wrote:
Hi all.
Here is my proposal artwork for the upcoming CentOS 7 release.
Nice!
Marcus, I wanted to share this:
The stars picture reminds me of this one I did: https://dl.dropboxusercontent.com/u/2730444/foss/spaceflight.png
Pretty nice co-incidence and a common theme we had by accident! =)
How can we move this forward a bit, getting the artwork done is going to rapidly become a blocker on us being able to put a EL7 beta build out from the CentOS side
On Wed, Jan 22, 2014 at 6:04 PM, Karanbir Singh mail-lists@karan.orgwrote:
How can we move this forward a bit, getting the artwork done is going to rapidly become a blocker on us being able to put a EL7 beta build out from the CentOS side
This is the main goal of The CentOS Artwork Repository.
For example, once EL7 artistic motif, design models and configuration files are defined inside the repository, you could use the automation scripts inside the repository to produce all the images you need using just one command (e.g., tcar render Motfis/$NAME/Distribution/$VERSION) consistently, including branded images. In case some design model requries translations (e.g., anaconda slides) it is required to localize design models first for each language you want to produce images for (e.g., tcar locale Models/Distribution/5/Anaconda/) and then run the render command of tcar script. The translation process is entirely based on gettext standard procedures. The image rendition process uses Inkscape command-line to transform SVGZ files into PNG files which might be later transformed using ImageMagick and Netpbm tools. The entire process is controlled by simple configuration files.
I'm trying to optimize this process as much as possible to satisfy the CentOS Project needs. Anyone interested in contributing to this effort is welcome to join in. Everything related to artwork will be moved to git.centos.org and community contribution would take place there. Meanwhile, you can take a look at https://github.com/areguera/centos-artwork where there is a preview of the work.
Best Regards, al.
Hi Alain,
On 01/29/2014 05:55 AM, Alain Reguera Delgado wrote:
I'm trying to optimize this process as much as possible to satisfy the CentOS Project needs. Anyone interested in contributing to this effort is welcome to join in. Everything related to artwork will be moved to
Its important we are able to consolidate work being done by vairous people ( this might even be we ship with multiple artwork options! yay! ). I know Marcus has propose something already, and Tuomas Kuosmanen has put some thought and work into another -alarmingly similar- model.
Jim, I guess we should move the git.c.o content into place, ensure that is set as canonical upstream for artwork and then push forward.
Alain, it might be best if you were able to rebase to ensure git.centos.org's artwork repo is marked upstream from yours, sharing metadata, so its possible to mergeback.
regards,
On Wed, Jan 29, 2014 at 6:43 AM, Karanbir Singh mail-lists@karan.orgwrote:
Its important we are able to consolidate work being done by vairous people ( this might even be we ship with multiple artwork options! yay! ).
I agree. This is one of the reasons artistic motifs (e.g., files holding graphic design in xcf and png format) and design models (e.g., files holding image properties in svgz format) were separated inside the repository, and considered individual components. This separation makes possible for different people to provide their own artwork contributions without compromising the models required to cover an specific visual manifestation (e.g., anaconda, grub, etc.) that other people might provide after studying Red Hat's src.rpm files. Inside the repository it is possible to combine an infintive number of artistic motifs with an infinitive number of design models in arbitrary ways to achive consistent results.
Because the creation process of artistic motifs need so much interaction from the community, I would like to propose to use the wiki to share them, not the repository. Likewise, design models definition might be conceived in the wiki too and once ready carried down into the repository for implementation. The repository might be also packaged and distributed using rpm. So, anyone can download it and install it in their workstations. This way, it would be possible to distribute a predictable work environment for graphic designers and obtain different artworks based on the needs of The CentOS Project.
Presently, I'm consolitating the repository directory structure, automation scripts and their documentation. Probably, this is far from what we immediatly need for EL7, but it will grantee, I hope, a much more community environment in the future. Any suggestion is very welcome.
I know Marcus has propose something already, and Tuomas Kuosmanen has put some thought and work into another -alarmingly similar- model.
Yes :) and I want to thank them for it. I've been far for a while and I hadn't been able to concentrate myself on any artwork so far. The GIMP, however, has a very intersing plugin named Flame. It produces random patterns that combined with color contrasts, gradients and blurs might create beautiful effects that might save the day ;).
Alain, it might be best if you were able to rebase to ensure
git.centos.org's artwork repo is marked upstream from yours, sharing metadata, so its possible to mergeback.
I agree and also find it very exciting. As soon as I see the artwork repo on git.centos.org, and my Internet access allows it, I will do it.
Best Regards.
On 02/02/2014 12:11 AM, Alain Reguera Delgado wrote:
I agree and also find it very exciting. As soon as I see the artwork repo on git.centos.org, and my Internet access allows it, I will do it.
My fault this is a bit delayed. We're at fosdem currently, so I'm reasonably swamped. As soon as I have a minute to make this happen I will.